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I Expect You To Die 2 - Opening Credits

I was in responsible for brainstorming, storyboarding, assembling and syncing the other artists' awesome art, and animating non-character elements for I Expect You To Die 2's intro sequence. The intro sequence went through a lot of iterations, but its earliest form was a series of animated storyboards included here. It was a lot of fun trying to make it live up to the first game's intro, while still feeling fresh and unique to the themes of the sequel.

The original logo reveal featured kaleidoscope VFX encapsulating the player. Very pretty, but a little dizzying for VR.

The original logo reveal featured kaleidoscope VFX encapsulating the player. Very pretty, but a little dizzying for VR.

The stage scene was one of the few scenes to remain mostly unchanged throughout development.

The stage scene was one of the few scenes to remain mostly unchanged throughout development.

Initially instead of missiles heading for earth, this scene was to feature a giant Zor hand logo crushing the earth.

Initially instead of missiles heading for earth, this scene was to feature a giant Zor hand logo crushing the earth.

Certain elements like the jet were changed to not align as closely with the levels in the game.

Certain elements like the jet were changed to not align as closely with the levels in the game.

This theater scene later became the walk of fame scene it is now.

This theater scene later became the walk of fame scene it is now.