I was in responsible for brainstorming, storyboarding, assembling and syncing the other artists' awesome art, and animating non-character elements for I Expect You To Die 2's intro sequence. The intro sequence went through a lot of iterations, but its earliest form was a series of animated storyboards included here. It was a lot of fun trying to make it live up to the first game's intro, while still feeling fresh and unique to the themes of the sequel.